I've done a couple of these and generally speaking, high initiative and the ability to stay hidden beat high AC and big hp pools every time. You could swap out hunter's mark for Zephyr strike and get + 30ft. you're still hidden.Īfter that your rounds are 2d8+2d6+26 which could probably still one shot a wizard. That will kill almost anything at level 5. “You can’t kill what you can’t see!”Īrchery Fighting Style (+8 to hit), Dread Ambusher, +6 initiative, Invisibility in Darkness, +9 Steath, Surprise Attack, Sharpshooter, Hunter's Mark, Most pcs are not going to come close to being able to make the perception check to target you. Stealth expertise, reach, cunning action, high movement speed, high initiative, big bursty nova rounds… these guys can completely dominate under most pvp circumstances. I would consider a bugbear Rogue or maybe Gloomstalker for pvp… especially at level 5. If this PvP alone I would recommend the DM allow all pcs to have the maximum health possible. The only thing that hurts is no counterspell, but with silvery bards, shield, and absorb elements all on the same build you should be very difficult to hurt. You got okay values on all your saves (at least the import ones besides con). With the AC and evasive tactics granted by the boots and rabbit hop you should be very. A high Intelligence save and the ability to add a d4 to Dex saves. Proficiency in Wisdom and Charisma saves. You get the benefits of disengage as a bonus action without spending movement in fact you get 15 extra feet of movement. This goes higher if it is possible to use and access Half-Plate, Splint, or Plate. If we assume an insufficient strength score and scale mail we are looking at an AC of 16 (+2) (+5) = 25. If you use a component pouch you can wield a shield and still possess total freedom with your spells. You also get all the armor proficiency for crazy AC. I would go for something with flight instead like winged boots. Which gives you advantage and frees up your magic item slot. What would probably be better thought is starting with a level in Twilight Cleric. Currently debating between keeping my Wizard idea, a Druid to summon lots of animals and try to stay alive until the opponent dies, or going with a burst damage martial to attempt to kill in one round (saw a couple different options mentioned) It will be a 60ft radius arena and flying of any kind is banned. Got a bit more clarification on some rules. Is there any better options or potential counters to this I should look out for?Įdit: Thanks everyone for the suggestions. Thinking open with hold person then move in close for an auto crit scorching Ray upcast to 3rd for 16d6 damage. Use silvery barbs and coronal shift to make it likely my spells stick. My current thought is just level 5 Chronurgy Wizard. Each participant gets to make a level 5 character any source books allowed, feats allowed, 1 uncommon magic item, standard array for ability scores, and no home brew at all must be official material. r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Flair Searchesĭ&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal OtherĪ local hobby shop is holding a small dnd 5e tournament of types. r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.Don't be excessively explicit or grotesque.The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters.
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